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Xonotic stats
Xonotic stats










xonotic stats

Set g_warmup_majority_factor 0.8 "minimum percentage of players ready needed for warmup to end" Set g_warmup_allguns 1 "provide more weapons on start while in warmup: 0 = normal start weapons, 1 = all guns available on the map, 2 = all normal weapons" Set g_warmup_allow_timeout 0 "allow calling timeouts in the warmup-stage (if sv_timeout is set to 1)" Set g_warmup_limit 180 "limit warmup-stage to this time (in seconds) if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage" Set g_warmup 0 "split the game into a warmup- and match-stage" Set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectators \" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked" Set g_maxplayers 0 "maximum number of players allowed to play at the same time, set to 0 to allow all players to join the game" Set teamplay_lockonrestart 0 "lock teams once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)" nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining Set sv_ready_restart_after_countdown 0 "reset players and map items after the countdown ended, instead of at the beginning of the countdown"

xonotic stats

restart server if all players hit "ready"-button executed when the first player joins or the last player leaves Set minplayers_per_team 0 "fill server with bots to reach this number of players per team (if bot_number is not enough)" Set minplayers 0 "fill server with bots to reach this number of players in teamless games (if bot_number is not enough)" Set sv_mapchange_delay 5 "delay by this many seconds after the match ends before showing selection screen or changing maps" Hostname "Xonotic $g_xonoticversion Server" Set sv_autotaunt 1 "allow autotaunts on the server" Set sv_taunt 1 "allow taunts on the server" Set sv_name_maxlength 64 "max player name length (not counting color codes) allowed by the server"

xonotic stats

some are shared with the client and so are left in xonotic-common.cfg note that it doesn 't reset all server cvars, this should reset most cvars and aliases affecting gameplay to their defaults












Xonotic stats